The villains in the game are standouts though - you know, that's the benefit of being an actual designed character. Because the dialogue sucks for your team. As a result of the "be AnyOne You WanT" mechanic, the cutscenes mostly lack agency and urgency. I would just prefer to play as a defined character. Kidnapping missions (your characters randomly get kidnapped and you need to save them) are also padding. The "be AnyOne You WanT" mechanic sucks just as much as I expected it to. How is it still so bad on the third game? + Flying around on top of a cargo drone is a brilliant open-world traversal mechanic
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+ Great character customization (if I had to offer one plus to the "be AnyOne You WanT" mechanic) + The AI Bagley is incredibly funny at times + The puzzles where you need to bypass a network by configuring the "path" of a blue line are still really fun
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Stealth, full assault, using a spider-robot (spiderbot), disabling security mechanisms - so easy to develop your own unique playstyle. + The number of approaches you have to missions is great.
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+ The visuals really are quite beautiful on PS5 in Quality mode. It's ABSOLUTELY the nicest city I've ever played. It's split into 5 sub-chapters that interweave and tie together, and all of the villains are interesting enough to keep you wanting to play.
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Probably the most engrossing of any Watch Dogs yet. + Story is way better than I thought it would be. Been in my backlog since Christmas last year, but only just getting round to it.